Showing posts with label Guard. Show all posts
Showing posts with label Guard. Show all posts

Sunday, February 6, 2011

Adeptus Arbites Prefecture and Malvolion PDF

Native and Civilian Forces of Malvolion Circa 995.M41 to 998.M41
Commanding Officer; Adeptus Arbites Judge Executus 1st Class. Hugo Klavin

When the Lamenters reached Malvolion the world was already doomed. As the brethren started to descend in their drop pods to give support to the 50th Mordian and other Regiments and attempt to stem the tide of the invasion it was already too late to save the world. Malovion was a rich agricultural world with masses of bio-mass waiting to be consumed for a hungry Hive Fleet Kraken and the Lamenters had to attempt to deny it being able to feed. Inquisitor Draco leading the Ordo Xenos forces present and in overall command of the operation immediately took command of the civilian militia and seconded the Adeptus Arbites Contingent present on Malovion to his own forces.

Hugo Klavin Adeptus Arbites Judge Executus 1st Class. Segmentum Ultima, Planet Malvolion. Hugo wears his traditional black overcoat of an Arbite Judge, his Helmet, a relic itself of a bygone age is decorated with the Imperial Eagle looking straight ahead. The symbol of the Emperors all knowing judgement in those who the Arbite looks upon. The Clenched Fist symbol is a traditional Arbiter Symbol sometimes combined with Ivory Wings it represents the Arbites as greater members of the Ordo Forces. Hugo is also decorated with several awards on his lapels including a Bone Heart which is awarded after being wounded five times in service for enforcing Imperial Law.




The Adeptus Arbites upon Malovion were a recent addition to the world, having only arrived five years prior at the request of the senior Administratum Adept on the planet. An oversight in the Imperial bureaucracy had left the planet with only a moderate tithe of agricultural harvest and within the space of two decades, rich land barons that had been selling the excess harvest had begun to enforce their own frontier justice upon each other. The Administratum at first unconcerned with such things soon took an active role when an entire seasons worth of harvest was sabotaged and put to the flame only three days before the harvesting began. Disgruntled wealthy land owners were now indulging in their own private wars, hiring mercenaries and even bribing units of the PDF and Imperial Guard Garrison to fight on their payrolls.
Supression Squad Delta. Malovion Arbites City Plaza Precinct. 998.M41. The Carapace Armor of the Adeputs Arbites has not changed in over 10,000 years. The Armor design remains the same to give a sense of  dread and fear it has inspired over the thousands of years it has been in service.



Monday, March 22, 2010

Inquisitorial Forces as allies.... some thoughts and ideas

When I first decided to use an Ordo Xenos component of my army of Lamenters, I studied the rules very carefully and asked for some advice online about what you should take or not take.

The first thing which struck me, was how interesting the entire Demonhunters Codex was comparitively to the Witch hunters. It was almost as if somebody had slapped the WH codex together with a few bits and parts and some sisters stuff. I was rather taken however with the grey knights and their special rules and also the Inq forces in general.

A lot of people whine that the Inq have crap.... but I question that. Most people point at the humble Inq storm trooper and tell us he is hopeless. I am not so sure after some review. Lets compare vs other things that are just as viable.


Imperial Guard Vets

The humble Inq stormtrooper has a stat line which reads as like the Imperial Guard Vetran but a point less where? . They are both almost identical apart from yep... LD and Armor Save. Cool. The Inq stormtrooper BEGINS with a 4+ save, something that the guardsmen does not have. He also has a targeter allowing you to pre-measure the distance before shooting. This is all built into his 10 points. Not a bad effort when you consider that for a vetran squad similiarily equiped your paying 100 points and thats not with the ability to pre-measure a shot.

The Vetran comes with a lasgun. All fine. The Inq stormie comes with a hellgun. Same range and ability but with the 5+ AP. Although not a fantastic weapon, its still superior slightly to the IG vetran.

So after 100 points spent on a squad you have a vetran squad with a 4+ armor save and you have a sgt with leadership 8. With the Inq you have 4+ armor save and on top of that all your troops have a leadership of 8, not just a character.

Admitedly to get the Inq vetran sgt, your paying an extra but you gain access to the linq board for items... so what could you then do? Its an interesting idea.

Where this all falls down however, is as soon as you start looking at special weapons? Not always? Maybe... well for less points I can give the Inq stormies plasma guns, its more expensive to do it for the vetrans. But the vetrans can have 1 more weapon. But go back one step, and look at the Inq war gear for the same points.... I can give him a combi weapon and even the firepower here. I could give my Inq squad leader a melta bomb too... and retain my 4+ save. Something the guardsmen cant do ever.

I can already hear the cry of... but as soon as you put them in a Chimera..... and your right. Its the Chimera that will stop you every time. Thats what stops you, the inability to think Vetrans could be ok outside of their pill box. It stops me. BUT.... what if we look at this in a different fashion. The Inq stormies are scoring units... so are the vetrans, but who said that you need to take Vetrans always in a Chimera? Well it does make sense. But not always...

4 Chimeras are going to set you back 200 odd points for a Guard Vetran army.... I can get 4 more squads of scoring Stormtroopers for that.... are they as effective? Against a lot of opponents the answer is going to be yes, no matter what, unless your playing strict KP missions. 40 hell guns is a hell of a lot of firepower to bring down vs 4 multilasers with no AP and Heavy Bolter option or HF option. We have gotten into the habit of seeing the entire vetran squad as protectable, not what really matters which are the special weapons, thats what does the killing for the vets in 9 out of 10 firefights. Not the lasguns. So... if we think I can sustain 3 or 4 shots here from other infantry then all of a sudden you start to think that another 4 squads of strom troopers for 400 points vs 4 Chimeras for 420 is not such a bad investment, as your literally swamping your opponent with troops. Great for Objective missions.


What if we actually learnt to use terrain and cover as its meant to be instead of hiding in Chimera's perhaps the guard would be more inclined to field infantry type armies?

I am not debating how a Vetran squad is accepted practice or wisdom, but I do find it silly that a heap of people dis the poor Stormtrooper for what ammounts too..... not a bad little guy vs his IG counterparts in the Vetran area.